ARZÚA
Changing the village through protagonist participation
WORKING WITH NATURAL ELEMENTS
The aim of ‘A Vila da Mañá’ is to change the model of town or city, we believe that another one can be possible. This is achieved through the protagonist participation of local children and adolescents who, by working with fundamental concepts through tactical urban planning actions, become active citizens capable of transforming their spaces.
In this case, the village is worked on, like its habitat, its game board to be discovered. Understanding its structure, conformation, morphology, its voids and its fillings, its history, its traditions, and its symbolic and immaterial issues is essential to be able to reflect on how they move from one site to another, the routes, the points important where the lives of the girls, boys and teenagers of the community develop.
COLOUR YOUR village
The village or city in which we are working has been turned into a game board, a laboratory of experimentation where girls, boys and teenagers can act from a new point of view.